====== Yags War ====== This is meant to be some preliminary ideas for a Free Content wargame, based on //Yags//. The scale is designed for 25/28mm, with one model is one man sort of default. Mostly historical with some handling of fantasy elements. Die type will be d10. See also: [[Alternative Stats]]. ===== Statistics ===== The core of the system is the type of statistics used for a unit/figure. At the very least, we need the following: * Movement - how fast a model can move each turn. * Attack - Attack skill with melee weapons. * Defence - Defence skill with melee weapons. * Ranged - Skill with ranged weapons. * Toughness - Capacity to resist damage. * Bravery - How brave they are. Standard profile will be: ^ Unit ^ Mv ^ At ^ Df ^ Rg ^ Tg ^ Br ^ St ^ | Fyrdman | 4 | 3 | 3 | 3 | 3 | 3 | 3 | Other factors: * Reach - gives strike first advantage. * Damage - allows multiple dice to be rolled for damage. Is this a good idea? Should skill affect number of attacks? Maybe Agi/Dex should affect number of attacks, or possibly if skill is much higher than defender, then automatically get multiple attacks. e.g.: If you need less than 2+ to hit, then 1 auto hit plus a 2nd hit on 5+. ===== Combat ===== Unless one side has reach, melee combat is simultaneous. A charger gets +1 attack. Compare attack and defence, if equal than need a 6+ to hit. Each point lower than the defender raises this target by 1 (maximum 10), and each point higher lowers it by 1 (minimum 2). For each hit, roll damage. You need to roll 6+ to cause damage. Modified by strength of attacker and toughness of target, as per attack/defence. Toughness is modified by armour. Toughness hardly ever changes for a given creature other than through armour (i.e., a Hero has the same toughness as rank and file). ===== Equipment ===== ==== Armour ==== Armour affects a model's Toughness, giving it a bonus. For example: ^ Armour ^ Bonus ^ | Leather | +1 | | Half mail | +2 | | Full mail | +3 | | Plate | +4 | | Gothic plate | +5 | ==== Weapons ==== Special weapon types are as follows. ^ Weapon ^ Defence ^ Reach ^ Damage ^ | Martial wpn | +0 | 0 | +1 | | Shield | +2 | 0 | 0 | | Spear | +0 | 1 | +1 | | Long spear | +0 | 2 | +1 | | Greatsword | +0 | 1 | +3 | | Axe | +0 | 0 | +2 |