Table of Contents

Telekinesis

Range modifier as normal. Can move objects in a straight line as long as you can see them. Effectively have a single finger, so cannot hold things or pick them up, but can knock, push and flick them. Force applied is based on Power, and assume lifting ability is similar to Strength of same score.

Basic Ability

Move

Target Mass
10 Lift a mass up to that allowed by Power
20 Move it quickly
30 Throw it
40 Throw at high speed.

Each multiple of mass, +10 to difficulty.

Punch

To punch a person, Perception x Telekinesis as an attack roll to hit. Cannot be physically dodged, though difficulty is +5 v a moving target and +10 v a dodging target. Modified by range.

Damage is stun damage, equal to Power x 2 + 1d20 on a moderate success, x3 on good success, x4 on excellent success.

Hold

Hold a person captive, roll Will x Telekinesis v Strength of target. Each success (if any) reduces Agility of the target by one third (round up) of Power.

Parry

Can parry using Will x Telekinesis, roll as per a standard parry. Can parry a number of attacks equal to half Power (round up). Normal multiple parry penalty, but does not affect attack roll. May use it in addition to normal parry or dodge, which it does not count towards.

Techniques