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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.


Hull Design

Every ship above fighter size needs to be defined to specify the amount of damage it can take, and the type of weapons, sensors and drives it has.

Ship size is measured in displacement tonnes - the number of tonnes of liquid hydrogen in volume. Each dt is about 14m^3.

The following main systems need to be defined:

  • Ship size, in dt.
  • Hull rating. This is the toughness of the ship.
  • Armour.
  • Drive unit.
  • Reaction mass.
  • All other ship systems.
deltavee/hull_design.txt · Last modified: 2015/02/04 22:40 (external edit)