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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.

deltavee:movement

Movement

See also: Main page

In order to move, a ship must expend delta vee. Each ship has a limited amount of DV that it can use. One point of DV will accelerate the ship by 1 movement point. However, each DV point does not represent the same amount of fuel used. A ship which is fully loaded with fuel will be much more massive than a ship which has very little fuel left. In the first case, X amount of fuel will only accelerate the ship by a small amount, whereas in the second case X amount of fuel will accelerate it by a larger amount.

Since the drive system is limited by the amount of fuel it can burn in a turn, it will be able to accelerate much faster in the second case.

A ship has a number boxes representing DV, which are crossed off as they are used. These boxes are divided into five equal parts - each representing 20% of the ship's DV. Each turn, the ship may spend up to a set number of DV points, the maximum being defined for each grouping.

For example, for the first 20%, the ship might have a thrust of 3, for the second 20% it might have a thrust of 4, for the third 5, for the fourth 7 and the fifth 10.

deltavee/movement.txt · Last modified: 2015/02/04 22:40 (external edit)