B5 ships tend to be quite large, about on par with Star Wars ships. At least if you believe the statistics. They feel a lot smaller than they are though (a White Star works out at over 400m in length, and this is supposed to be one of the smaller vessels. This is bigger than anything in the Traveller universe for example) so I'm going to shrink them down in order to make them fit better into the FT rule system.
| B5W Class | FT Mass |
|---|---|
| Medium | 1-49 |
| HCV | 50-79 |
| Capital ship | 80+ |
For example, let's look at the EA Omega Destroyer, as depicted in Babylon 5 Wars.
This gives a total mass of 74 in weapon systems. Assume that this is about half the ship, then we're looking at a total mass of about 150.
EA Olympus Corvette
Where possible, I intend to try to stick with standard FT weapon systems, rather than invent new ones. However, there are a few new ones.
Heavy beam weapons as used by most capital ships in EA, Centauri and Narn fleets. They can only fire once every other turn, and always have a single fire arc. Larger classes are possible, just double the mass and point cost each time and add +12” to the maximum range category. Damage done is as rolled - so at short range, a class 4 heavy laser can potentially do 24 points of damage. There are no roll ups on the damage roll.
| Class | Mass | Points | 12” | 24” | 36” | 48” |
|---|---|---|---|---|---|---|
| 1 | 3 | 5 | 1d6 | |||
| 2 | 6 | 10 | 2d6 | 1d6 | ||
| 3 | 12 | 15 | 3d6 | 2d6 | 1d6 | |
| 4 | 24 | 20 | 4d6 | 3d6 | 2d6 | 1d6 |
Centauri heavy lasers (tech +1) have a range category of 15”, and can have two fire arcs at a mass cost of +1/3.
Low tech versions may be limited to firing once every three turns.
Similar to the Heavy Laser Beam of the younger races, the Neutron Laser of the Minbari is somewhat more advanced. They have a range category of 15” and default to three fire arcs. Base mass is 4 for a class 1, and doubles each class thereafter. Still limited to firing once every two turns.
As used by the Shadows and Vorlons. The special effects are different, but the rules are the same for both races.
Treated the same as a Minbari Neutron Laser, but may fire every turn. Range category is 18”, and half the damage penetrates armour.
fighters +1
Ship strength 30%
+1 Beam tech; +1 sensor tech; +1 drive tech
Ship strength 20%
+1 hull tech
Ship strength 40%
+2 beam tech; +2 sensor tech; +2 drive tech; fighters +1
Ship strength 40%
gravitic drives