Command and Control

Command and Control functions (C&C) enable a ship to more effectively command a fleet. By default, all ships can communicate with all others, so any single ship is capable of giving orders. However, dedicated C&C functionality provides better hardware to make this more effective. A big holographic display showing positions of all ships, together with targetting information for instance (such as like in the Z9M9Z) would be one example.

See also:: ELINT, Stealth

Fleet Command Centre

Used to command the actions of ships.

Module Mass Cost Range
Fleet Command Centre 20 50 12”

Any friendly ships within range of the command ship may gain the advantages provided by the command ship. However, any one ship can only have a single command ship in any one turn. A command ship cannot use its command centre in a turn that it is receiving the benefits from another command ship.

A single ship may have more than once command centre, and each may be used at the same time.

Firing order of ships is now as follows:

  • Alternate firing between all ships within range of a C&C ship.
  • Once all these ships have fired, alternate firing between all other ships.

This means ships within range of a C&C always resolve fire before any other ships.

A C&C ships may designate FC against a single target, to reduce range to that target. 1FC = -1”, 2FC = -2”, 4FC = -3” etc. The C&C ship cannot use these FCs to fire itself.

Each turn, a command centre may perform one of the following roles:

  • Allow one ship (other than itself) to delay movement orders until all ships have been moved (but before other phases).
  • All ships in range may make use of the FCs of the command ship.
  • All ships in range may make use of the sensors of the command ship.

Fighter Command Centre

Used to coordinate the attacks of fighter groups.

 
ft/command.txt · Last modified: 2010/10/07 21:35 by sam
 
Recent changes RSS feed BSD License Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki