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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.

ft:stealth

Stealth

Stealth assumes technology involved in the build and hull of the ship, not ECM type gadgets. For the latter, see ELINT. Technology such as Minbari jammers is considered to be ELINT.

Stealth adds to the effective range of the ship for purposes of being detected or hit. Stealth takes up mass, due to shape and material requirements being chosen for stealth rather than volume efficiency.

Each 5% of volume for stealth adds 3” to effective range of the ship for purposes of being detected or fired at. However, the effective range can never be more than double the actual range. A highly cloaked ship with 50% stealth, has a +30” modifier, but if they are only 6” from a target, they still only count as being effectively 12”.

ft/stealth.txt · Last modified: 2015/02/04 22:40 (external edit)