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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.



I quite like GURPS, though it has its problems. 4th edition has fixed a lot of things, but also made some things worse.

GURPS always was the ultimate generic system, if only because of the huge number of high quality source books. Unlike Hero, it also had quite a bit of flavour.

The big change to 4th is that advantages and disadvantages are now a lot more flexible and consistant. This has caused it to be a lot more Hero like. There are now lots of modifiers for +10% or -5% to the cost of things depending on how they are used (is it a natural ability or magic?), which turns it into flavourles number crunching.

Much of it can be ignored, but I consider this something to avoid.

gurps.txt · Last modified: 2015/02/04 22:40 (external edit)