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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.

kingdoms:rank

Rank

Everything that needs to be updated on a regular basis has a Rank, which ranges from 0 (lowest priority) to 10 (highest priority). Anything of Rank 0 will never get updated, though its Rank can be increased if something happens around it.

Ranks and their Meanings

Frequency of updates will vary according to the number of objects. If there are a lot of objects that need updating, then individual items will be updated less regularly.

There will be three threads running - low, medium and high. Each thread will process the oldest timestamped object first, then set the timestamp to some point in the future. The lower the Rank of the object, the further in the future to set the timestamp.

This might not be how it works

Rank 0

Anything of rank 0 is ignored until something happens which effects it. Normally the event will increase the rank of the object directly to 10.

Ranks 1 - 4 (low)

These ranks are rarely updated. Possibly once every few days.

Ranks 5 - 9 (medium)

These ranks are frequently updated. Possibly once an hour.

Rank 10 (high)

Objects with a Rank of 10 are continuously updated (at least once a minute).

kingdoms/rank.txt · Last modified: 2015/02/04 22:40 (external edit)