See also: Magic, Cantrips
Earth magic is concerned with life, growth and fertility.
Aid (1) - Find out what is wrong with a person.
Cure (3) - Give bonus to resist poison/disease.
Heal (5; Cure) - Heal stuns and wounds.
Decay (5; Cure) - Dust to dust on dead bodies.
Barkskin (7; Heal) - Toughens skin.
Age (7; Decay) - Age an animal or plant.
Fertility (7; Heal) - Make everyone in area lustful and fertile.
Beauty (7; Heal) - Make a person look beautiful.
Animate (7; Heal) - Animate a corpse.
Stoneskin (9; Barkskin) - Change self to stone.
Growth (1) - Cause things to grow.
Enlarge (3; Growth) - Rapid growth of single thing.
Swarm (3; Growth) - Summon insects.
Entangle (5; Swarm) - Cause grass/vines to grow and entangle person.
Feel (1) - Feel what the earth feels.
Bury (3; Feel) - Cause earth to move aside, burying a person.
Rift (5; Bury) - Create a crack in the earth, or in a wall.
Entomb (7; Rift) - Earth forms a prison around a person.
Pit (9; Entomb) - Ground starts to form a big pit.
Earthquake (12; Pit) - Big earthquake.