Earth Cantrips

See also: Magic, Cantrips

Earth magic is concerned with life, growth and fertility.

  • Aid (1) - Find out what is wrong with a person.
  • Cure (3) - Give bonus to resist poison/disease.
  • Heal (5; Cure) - Heal stuns and wounds.
  • Decay (5; Cure) - Dust to dust on dead bodies.
  • Barkskin (7; Heal) - Toughens skin.
  • Age (7; Decay) - Age an animal or plant.
  • Fertility (7; Heal) - Make everyone in area lustful and fertile.
  • Beauty (7; Heal) - Make a person look beautiful.
  • Animate (7; Heal) - Animate a corpse.
  • Stoneskin (9; Barkskin) - Change self to stone.
  • Growth (1) - Cause things to grow.
  • Enlarge (3; Growth) - Rapid growth of single thing.
  • Swarm (3; Growth) - Summon insects.
  • Entangle (5; Swarm) - Cause grass/vines to grow and entangle person.
  • Feel (1) - Feel what the earth feels.
  • Bury (3; Feel) - Cause earth to move aside, burying a person.
  • Rift (5; Bury) - Create a crack in the earth, or in a wall.
  • Entomb (7; Rift) - Earth forms a prison around a person.
  • Pit (9; Entomb) - Ground starts to form a big pit.
  • Earthquake (12; Pit) - Big earthquake.
 
yags/earth.txt · Last modified: 2006/05/14 11:21 (external edit)
 
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