Experience

Some more stuff on experience. See also: Training and Experience.

This is a complex subject, so I'm unsure how to proceed. I don't like the 'gain X xp per session' type of systems, they feel too clunky. The 'train in anything you want' during down time can be abused.

Requirements

  • Shouldn't penalise characters with low attributes. It makes sense to do so, but it means it makes min-max sense to take high attributes/low skills at the start, then claw back the skill points during the game.
  • Easy to get 1 or 2 points in an unskilled skill that has been used.
  • Hard to get very high skills in short periods of time. Try and match real world where possible.
  • Techniques an easier option.

Thoughts

In Game

If you use a skill you have no skill in during a session, and there's a chance that you learnt something, then gain 1 XP.

If you use a skill in a way that stretches your ability in it, then gain 1 XP.

Languages and Area Lore

For language/area skills, you may pick up points if you're in an environment where there is an opportunity to learn, e.g. amongst people who are all speaking the language.

Current Gain 1 XP per
0-1 Week
2-3 Month
4+ -

Roll a d20 each time period, on 10+ you gain 1 XP.

Training

On The Job

If it's your job, you can pick up a skill as follows. Roll a d20 each time period, on 10+ you gain 1 XP.

Current Gain 1 XP per
0-1 Week
2-3 Month
4+ -

Only one skill at a time, if multiple skills are applicable, choose the lowest.

If a familiarity technique is applicable, then you gain an automatic 1XP/week on that familiarity instead if your skill is high enough.

Dedicated

Dedicated training can be quicker, and is the only way to get skills above 4.

 
yags/experience.txt · Last modified: 2008/06/08 18:02 by sam
 
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