Herb Lore is also dealt with in the Yagsbook section.
Herbs is a generic term to cover potions, drugs, poisons, elixirs and other chemicals.
Needs to be worked on for Wizards in Habisfern. Herb lore and alchemy will be an easy way to impress the locals. Safer than magic.
A quick list of herbs and poisons, without any game stats.
Range from 1 (very weak) to 6 (super strong). The amount of the substance needed to have the listed effect. See Herb Lore for more details.
| Method | Description |
|---|---|
| Contact | Any contact with the skin is enough. May be a gas. |
| Digested | Needs to be eaten/drunk to have an effect. |
| Blood | Needs to be injected into bloodstream. |
| Inhaled | Inhalation is normal method. |
Every poison has an initial strength, and a list of effects and how quickly they occur.
Most of the poisons given here are based on their descriptions in Deadly Doses, which is quite a good book for roleplayers as well as authors (it's aimed at murder mystery authors).
Toxicity: 5 (teaspoon)
Strength: 50 (eaten), 40 (inhaled (dust))
Small dose: 20 (eaten) Detect: 40