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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.


Table of Contents


See also: Generic Insanity

Horror most often comes up in Horror campaigns, but can also appear in more generic campaigns. It is the extreme of fear, so we also need to look at fear and morale checks.


Overcoming Fear is done using Will. Most people should make most fear checks most of the time. This is for reasons of playability if nothing else. Effects of Fear will normally cause penalties rather than force outright actions. Those penalties may indirectly force a character into doing something however.

  • Unsteady, your initiative is halved.
  • Frightened, as Unsteady, plus halve all skill checks. May gain a Fatigue to avoid halving skills for the round.
  • Terrified, unable to act except to run or cower.

Fear checks

Target Examples
10 Moderate danger.
15 Serious danger.
20 Lots of danger.
yags/horror.txt · Last modified: 2015/02/04 22:40 (external edit)