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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.


Karate (etc)

Various fighting styles are represented as techniques. Generally, there will be a level 2 technique named for the fighting style which gives some basic general bonuses, and a number of level 4/6 techniques which provide specialisations.

Style Techniques

Each style will also have a techniques chain similar to sports and games. e.g.:

Karate (2), Karate Professional (4), Karate Expert (6), Karate Champion (8) and Karate Master (10).

These don't provide any bonuses as such, but if you are involved in a contest comparing your skill in that style, then the person with the highest level technique has an advantage. If you have none of the techniques, then you count as defaulting (your roll is halved).

For every higher level of technique, your critical chance is increased by +1. For every technique you are lower, your fumble chance is increased by +1.

e.g.: Alice has agility 4, brawl 10, and has Karate Professional (4). She's an expert fighter, but only has basic training in the school of Karate. Bob has agility 4, brawl 8 and has Karate Champion (8). He's not as good as Alice in all round fighting, but is well trained in the Karate style.

In a straight up fight (where they're both just trying to kick the shit out of each other), Alice would have the advantage. If they took part in a Karate competition however, where they're being marked on points for 'fighting the right way', Bob is two levels above Alice, so automatically 'wins' on attack/defence rolls of 19+. Alice will fumble on a 1-3. She'd also automatically win on a roll of '20', since she has the higher skill. If Alice was the champion, she'd automatically win on 18+.

Unarmed Styles


Combat art which assumes a resisting enemy. Specialised in grapples, throws and feints as well as painful locks.

  • Aikijutsu (2) - Attack from prone without penalty. Use agility instead of strength.
    • Stunning grapple (4) - On a grapple, throw or trip, cause shock per level of stun or penalty.
    • Counter throw (4) - If make good brawl defence, may trip as a counter strike.
    • Improved disarm (4) - On a successful disarm, can immediately attack if reach 2 or less.


Offensive, not so good on defence. Extra damage and good at taking people down quickly.

  • Karate (2) - When aggressive, cause extra damage equal to half skill.
    • Striking hand (4) - On an aggressive good attack, option to cause mixed damage.


  • Judo (2) - Use agility instead of strength.
    • Defensive grapple (4) - When defensive, don't get a penalty to attack if grappling or tripping.


General all-round combat art. Good at throws and grapples, though more focused on attack than Aikijutsu, but not as good at damaging as Karate.

  • Jujutsu (2) - Use agility instead of strength. On a grab, can immediately try to throw.

Jeet Kune Do

Learn to mix everything you know together into a single art. There are no 'style' techniques. Winning is the only thing that counts.

  • Jeet Kune Do (8) - Each brawl technique of 4+ that is known, gives +1 to attacks and damage.


Focus on stealth and assassination. Take people out quickly, not so good in a stand up fight. Also skill with shuriken, blowpipe and garrote.

Wing Chun Kung fu

Close fighting, parries and counter strikes. Also knife fighting, long staff and butterfly sword.

Armed Styles


Specialised in the peasant weapons of Okinawa, e.g. Bo sticks, Jo sticks, Nunchuka and Sai.

yags/karate.txt · Last modified: 2015/02/04 22:40 (external edit)