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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.

yags:magic

Magic

Each Word can be used by itself without cantrips do perform basic elemental summoning and control. This is most most Wizards limit themselves to, since the learning of actual runes is difficult and requires time and effort.

Magic can cause Insanity. See also Mastery of Magic.

This is a discussion of Rune Magic. See also Book Magic

Word Saxon Affinity
Spirit Cantrips Gast -
Water Cantrips Waeta -
Earth Cantrips Folde Female
Iron Cantrips Iren -
Fire Fyr -
Air Lyft Male

Affinity is based on the sex of the wizard, and provides an attribute bonus/penalty when learning and using.

Women get a +1 bonus to Earth magic, and men suffer a -1 penalty.

Men get a +1 bonus to Fire magic, and women suffer a -1 penalty.

Spirit

Spirit gives power over free spirits such as ghosts.

Sense

A wizard can sense the auras of those around her. Normal sense aura check - this effectively replaces the level 1 cantrip, so something else will be needed in its slot. Each round, the Wizard can concentrate on a single target to see their aura. The base difficulty is the will x ego of the target.

All living things possessed of spirit has an aura, which is normally white if they are of balanced mind. It is darker if they are ill or asleep, brighter if alert and active.

Red predominates if they are feeling passionate - love, hate and anger.

Green predominates if they are fearful.

Blue predominates if they are curious or thinking logical or abstract thoughts.

The colours can mix - i.e. yellow if they are fearful and angry.

Control

Ward against ghosts and spirits. Versus the will x ego of any spirit to keep it at bay. Each point beat the spirit by, it is forced to stay that many metres from the wizard. If double the resistance roll, then can opt to destroy if it is close enough.

Summon

Summon a spirit within range, forcing it to be visible.

Water

Water gives power over rain and water.

Sense

Detect water, and also divine the properties of a liquid.

Control

Keep dry.

Summon

Cause it to rain, only works out in the open. Base difficulty 10, covers a 250m radius area. Each +5 doubles the radius of the area. Each level of success increases the amount of rain by a level. Takes an hour for each level of change. +10 to reduce time to a minute, +20 for a round.

Summon a water elemental from a body of water.

Earth

Earth allows the wizard to make things fertile and increase in growth.

Sense

The ability to commune with plants and animals. Creatures that are considered already to have empathy with men (such as dogs, horses) are a base difficulty of 10. Wild versions are 20, other mammals or birds 30, lizards 40, insects 50. Trees are 30, bushes are 50 and grasses are 70.

Success Communication
Moderate Basic empathy, feeling good, feeling bad.
Good Simple ideas, where is food, which way big thing went.
Excellent Child like conversation.
Superb Adult like conversation.
Fantastic Tap into memories and get visions of what seen, if animal has eyes.

Control

The wizard can increase the fertility or growth of plants. A day must be spent in the area. Each success increases the growth rate by about 10% over a 10m radius area. Each +5 to the base difficulty doubles the radius.

The effect can only be applied once to a region during each growth cycle.

Summon

Summon an earth elemental.

Level Type of elemental
10 Imp, small dog-like creature.
20 Goblin, small human-like creature.
30 Elemental, large human-like creature.
40 Elemental lord, huge human-like creature.

Iron

Iron gives mastery over metal and made things.

Sense

Detect flaws in metal objects. Provides bonus to smithing skills. Detect properties of metals in an object. Detect where metal is.

Control

Help shape metals (bonus to smithing skills). Give soak bonus. +5 to soak for each success, but -1 to agility and dexterity. Can raise two success to get soak without the penalty.

Summon

?

Fire

Fire gives immunity to fire, and allows it to be animated.

Sense

See visions in fires. See fires within range. See heat.

Control

Resist fire. Modify the intensity of a fire.

Summon

Summon a fire elemental from a fire.

Air

Air summons winds and storms.

Sense

Hear noises at a distance. Maybe see at a distance.

Predict the weather.

Control

Control the weather, increase wind or reduce it.

Summon

Summon an air elemental.

yags/magic.txt · Last modified: 2015/02/04 22:40 (external edit)