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yags:martial_arts [2010/05/01 10:21]
sam
yags:martial_arts [2015/02/04 22:40] (current)
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 Tighten your grip on a person being held. Contest of strength x brawl. Each success puts your opponent at a further -1 to their attributes. If you have been grappled and are at penalty, you can use this to reduce your penalty and even put your attacker at penalty. Tighten your grip on a person being held. Contest of strength x brawl. Each success puts your opponent at a further -1 to their attributes. If you have been grappled and are at penalty, you can use this to reduce your penalty and even put your attacker at penalty.
  
 +==== Coup de grace ====
  
 +If foe is unable to resist (tied up, unconscious etc), may perform an //automatic strike// which does double wounds. If you perform it as a full round action (no defences or movement), then if you miss you do damage as normal otherwise you do maximum damage against minimum soak, and all wounds/​stuns are doubled.
  
 +===== Techniques =====
 +
 +The following are standard combat techniques. They are not associated with any particular style of fighting, but are useful for all of them.
 +
 +  * **Close combat (2)** - Ignore free strike caused by a grapple or trip.
 +    * **Unarmed combat (4)** - Ignore free strike caused by not having a weapon.
 +    * **Out of reach (4)** - Ignore some penalties due to reach.
 +    * **Disabling hold (4)** - On initial grapple, extra -1 to attributes per 4 skill.
 +  * **Combat reflexes (2)** - Add best of melee and brawl to initiative.
 +    * **Reflex dodge (4)** - Add brawl to your own to be hit difficulty
 +    * **Opportunity attack (4)** - Don't have to declare a manoeuvre.
 +      * **Improved damage (6)** - Add brawl/melee skill to damage.
 +        * **Multiple attacks (8)** - One attack for 4 points of skill.
 +  * **Hard to kill (2)** - Bonus to staying alive
 +    * **Only stunned (4)** - Shrug off stuns
 +    * **Ignore pain (4)** - Reduce stun/wound penalties by a level.
 +      * **Tough (4)** - Bonus to soak
 +  * **Surprise attack (2)** - Gain bonus in a surprise attack.
 +    * **Tactical move (4)** - Roll agility x brawl for initiative.
 +
 +The above will be known by standard street fighters.
 +
 +Some random styles.
 +
 +  * **Wrestling (2)** - Use agility instead of strength in a grapple.
 +    * **Counter grapple (4)** - A fail to trip or grapple you can be countered with a trip attack.
 +    * **Break fall (4)** - If you suffer a trip, one less stun per 4 skill.
 +
 +  * **Acrobatic roll (2;​Athletics)** - Difficulty 20 check to stand from prone as a free action.
 +    * **Acrobatic dodge (4;​Athletics)** - Add Athletics to defence, up to reach half Athletics. If defensive, half adds to soak.
 +
 +  * **Silent strike (2)** - On unseen grapple, strength halved. May also brawl attack for damage.
 +    * **Silent kill (4)** - On unseen attack, rolls wounds rather than stuns.
yags/martial_arts.1272705678.txt.gz · Last modified: 2015/02/04 22:40 (external edit)