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yags:martial_arts [2010/05/01 10:53]
sam
yags:martial_arts [2015/02/04 22:40] (current)
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 Tighten your grip on a person being held. Contest of strength x brawl. Each success puts your opponent at a further -1 to their attributes. If you have been grappled and are at penalty, you can use this to reduce your penalty and even put your attacker at penalty. Tighten your grip on a person being held. Contest of strength x brawl. Each success puts your opponent at a further -1 to their attributes. If you have been grappled and are at penalty, you can use this to reduce your penalty and even put your attacker at penalty.
  
 +==== Coup de grace ====
 +
 +If foe is unable to resist (tied up, unconscious etc), may perform an //automatic strike// which does double wounds. If you perform it as a full round action (no defences or movement), then if you miss you do damage as normal otherwise you do maximum damage against minimum soak, and all wounds/​stuns are doubled.
  
 ===== Techniques ===== ===== Techniques =====
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     * **Unarmed combat (4)** - Ignore free strike caused by not having a weapon.     * **Unarmed combat (4)** - Ignore free strike caused by not having a weapon.
     * **Out of reach (4)** - Ignore some penalties due to reach.     * **Out of reach (4)** - Ignore some penalties due to reach.
-    * **Disabling hold (4)** - +    * **Disabling hold (4)** - On initial grapple, extra -1 to attributes per 4 skill.
   * **Combat reflexes (2)** - Add best of melee and brawl to initiative.   * **Combat reflexes (2)** - Add best of melee and brawl to initiative.
     * **Reflex dodge (4)** - Add brawl to your own to be hit difficulty     * **Reflex dodge (4)** - Add brawl to your own to be hit difficulty
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 The above will be known by standard street fighters. The above will be known by standard street fighters.
 +
 +Some random styles.
 +
 +  * **Wrestling (2)** - Use agility instead of strength in a grapple.
 +    * **Counter grapple (4)** - A fail to trip or grapple you can be countered with a trip attack.
 +    * **Break fall (4)** - If you suffer a trip, one less stun per 4 skill.
 +
 +  * **Acrobatic roll (2;​Athletics)** - Difficulty 20 check to stand from prone as a free action.
 +    * **Acrobatic dodge (4;​Athletics)** - Add Athletics to defence, up to reach half Athletics. If defensive, half adds to soak.
 +
 +  * **Silent strike (2)** - On unseen grapple, strength halved. May also brawl attack for damage.
 +    * **Silent kill (4)** - On unseen attack, rolls wounds rather than stuns.
yags/martial_arts.1272707638.txt.gz · Last modified: 2015/02/04 22:40 (external edit)