See also: Vehicles, Surprise and Tactics.
The main complication for modern combat is automatic fire. These are some brain storming notes for the main set of rules which can be found at http://www.glendale.org.uk/yags/core/combat.html.
See official rules for current set of rules. These are some ideas for updates based on player feedback.
See also: guns
Current possible issues:
When using the multiple shot manouevre:
Special form of automatic fire, only possible if the weapon is designed for it.
Some thoughts about ranged attacks with firearms.
Typical infantryman, with Perception 3 and skill 4 and M1 Garand (+7 Atk, 20m increment).
| Type of shot | 50% Range |
|---|---|
| Snapshot | 20m |
| Normal | 80m |
| Careful | 160m |
| Aimed | 240m |
A similar infantryman who has the 'Sharpshooter' technique.
| Type of shot | 50% Range |
|---|---|
| Snapshot | 40m |
| Normal | 160m |
| Careful | 300m |
| Aimed | 360m |
Now we give the same guy a x2 scope (+5 accuracy) when aiming. This takes the weapon up to the maximum short range of the weapon.
| Type of shot | 50% range |
|---|---|
| Aimed | 450m |
For a springfield with x2 scope:
| Type of shot | 50% range |
|---|---|
| Aimed | 550m |
Someone with Perception 4, Skill 6 plus x2 scope can shoot out to 750m.
A highly skilled sniper, Perception 5, Skill 8, plus x2 scope can shoot out to 1000m.