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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.

yags:modern_combat

Modern Combat

See also: Vehicles, Surprise and Tactics.

The main complication for modern combat is automatic fire. These are some brain storming notes for the main set of rules which can be found at http://www.glendale.org.uk/yags/core/combat.html.

New Firearms Rules

See official rules for current set of rules. These are some ideas for updates based on player feedback.

See also: guns

Current possible issues:

  • Triple shot is worse than multiple shots for some weapons.
  • No penalty for multiple shots with lasers.

Multiple Shots

When using the multiple shot manouevre:

  • The base fumble chance is equal to the number of shots.
  • The recoil penalty applies to subsequent shots.
  • -5 penalty to all shots per number of shots over your skill.
  • -10 penalty per target beyond the first, if have Multiple targets technique.

Three round burst

Special form of automatic fire, only possible if the weapon is designed for it.

  • Burst is a single attack. If it causes damage, doubles the wounds/stuns caused.
  • A gun has a hardware limitation of a number of bursts equal to the number of fully automatic bursts it can fire (i.e. 1 three round burst per 10 RoF).
  • You may fire multiple bursts, each subsequent one suffers recoil penalty and the base fumble chance is twice the number of bursts.

Triple shot technique

  • Three rounds, all one attack. Any damage caused is tripled.
  • Only once per round.
  • No modifier to the fumble chance.

Firearm ranges

Some thoughts about ranged attacks with firearms.

Typical infantryman, with Perception 3 and skill 4 and M1 Garand (+7 Atk, 20m increment).

Type of shot 50% Range
Snapshot 20m
Normal 80m
Careful 160m
Aimed 240m

A similar infantryman who has the 'Sharpshooter' technique.

Type of shot 50% Range
Snapshot 40m
Normal 160m
Careful 300m
Aimed 360m

Now we give the same guy a x2 scope (+5 accuracy) when aiming. This takes the weapon up to the maximum short range of the weapon.

Type of shot 50% range
Aimed 450m

For a springfield with x2 scope:

Type of shot 50% range
Aimed 550m

Someone with Perception 4, Skill 6 plus x2 scope can shoot out to 750m.

A highly skilled sniper, Perception 5, Skill 8, plus x2 scope can shoot out to 1000m.

yags/modern_combat.txt · Last modified: 2015/02/04 22:40 (external edit)