Range modifier as normal. Can move objects in a straight line as long as you can see them. Effectively have a single finger, so cannot hold things or pick them up, but can knock, push and flick them. Force applied is based on Power, and assume lifting ability is similar to Strength of same score.
| Target | Mass |
|---|---|
| 10 | Lift a mass up to that allowed by Power |
| 20 | Move it quickly |
| 30 | Throw it |
| 40 | Throw at high speed. |
Each multiple of mass, +10 to difficulty.
To punch a person, Perception x Telekinesis as an attack roll to hit. Cannot be physically dodged, though difficulty is +5 v a moving target and +10 v a dodging target. Modified by range.
Damage is stun damage, equal to Power x 2 + 1d20 on a moderate success, x3 on good success, x4 on excellent success.
Hold a person captive, roll Will x Telekinesis v Strength of target. Each success (if any) reduces Agility of the target by one third (round up) of Power.
Can parry using Will x Telekinesis, roll as per a standard parry. Can parry a number of attacks equal to half Power (round up). Normal multiple parry penalty, but does not affect attack roll. May use it in addition to normal parry or dodge, which it does not count towards.