See also: Magic, Cantrips.
Notes on Spirit cantrips. These affect the mind of the target.
Old cantrips:
Impress (1) - Instill a simple emotion in a person.
Pain (3) - Inflict pain on a person.
Find (3) - Find a known person.
Dream (5) - Send a message as a dream.
Obscure (7) - Hide or obscure the wizard's appearance.
Nightmare (9) - Plant a nightmare in someone's mind.
Sleep (12) - Put the targets under a magical sleep.
Terror (9) - Create a terrifying illusion.
New world:
Impress (1) - Instill a simple emotion in a person - fear/love/hate etc.
Confuse (1) - Briefly confuse a target.
Hear (1) - Hear minds around you.
Thought (3; Impress) - Instill a thought in a person - to immediately go do something. Tell a joke, get up for a walk, sit down etc.
Pain (3; Confuse) - Make the target feel pain.
Find (3; Hear) - Find a known person.
Memory (5; Thought) - Instill a simple memory in a person.
Dream (5; Thought) - Send a dream to a person. Level of success gives amount of detail possible to send.
Obscure (7; Memory) - Hide the caster from the sight of the target.