See also: Yags Modern, Computers.
Rules for Surveillance systems and gadgets cover spying and counter-spying. Most rules assume equipment of a matching tech level, and bonuses/penalties apply if lower tech or high tech equipment is being countered.
Most tasks assume that suitable equipment is available. Using such equipment in a basic way is quite straightforward. For example, planting a bug or listening in to standard radio broadcasts with a receiver. How well the device is used depends on a Surveillance systems skill roll. Can default to Intelligence.
| Target | Result that is achieved |
|---|---|
| 10 | The device is poorly placed and will only pick up little (50%) of the information. |
| 15 | The device is adequately placed and will pick up some (75%) of the information. |
| 20 | The device is well placed and will pick up most (90%) of the information. |
As standard, a device is reasonably difficult to detect. Assume that a Perception x Awareness check can be made each day, with a target of 40 to detect it. If a search is actively performed, then this target difficulty is halved. Searching takes an hour.
For each level of success in placing the device above 20, a +5 bonus is added to the difficulty.