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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.


Training and Experience

These are alternative rules for training, to replace the current Yags Traveller training rules.


Game sessions generally detail the more exciting parts of a character's life, when they are performing heroics, getting shot at, or making grand plans for world domination. Most of their life though will pass outside of the game session, and it is during this downtime that you have an opportunity to gain and improve your skills.

Each month of downtime allows a roll for skill improvement. This doesn't imply that it takes a whole month to learn what you do, just that


For each training session, the character chooses which of the available training sets to focus on. A training set may be an actual training course, or may be self-study or on-the-job learning. In any case, the way it works is the same. Due to the random nature of the results however, they do not really represent the results of a specific training course (i.e., it does not make sense to take a Computing training course, make the roll, and end up with experience on Electrician. It is better to think of it as making the roll, which determines which training course you managed to get on, and therefore what experience you obtained).

Each training set has a related attribute (given in parenthesis), and a list of 5 skills. These skills are listed in order of priority, with two Alpha skills, three Beta skills and a single Special skill. The Special skill is normally an attribute bonus.

After choosing a training set, roll a d20, and consult the following:

d20 Result
1-5 Alpha 1
6-10 Alpha 2
11-13 Beta 1
14-16 Beta 2
17-19 Beta 3
20 Special

A skill may actually be a list of skills, in which case the lowest skill gains experience, or the first listed if two or more have the same value. If skills are listed as A or B, then the character gets to chose.

If you have good access to training, then you may modify the roll by up to one point. If you have excellent access to training, then you can modify it by up to 2 points.

If the result is an attribute, then 1 XP is gained towards that attribute. If the result is a skill, then roll a further d20 and consult the following chart. The current level of the skill affects how many XP is gained towards it.

Roll 1-3 4-5 6-7 8+
1-5 1 - - -
6-10 2 1 - -
11-15 3 2 1 -
16-20 4 3 2 1
21+ 5 4 3 2

Add the character's designated attribute to the roll. Add the quality of the trainer (if any) to the roll. This latter is always zero for learning on the job. It is equal to half their Teach skill.

If you gain experience in a skill, you may put the XP instead towards a technique in that skill.

Training Sets

The first two lines of skills listed are the alpha skills, the next 3 are the beta skills, and the final is the special.



  • Current affairs, Area lore
  • Charm, Guile
  • Drive, Computer operation
  • Administration, Politics, Trade
  • Streetwise, Intimidation, Pistol
  • Any Talent

Sport (Health)

  • Athletics
  • Sport
  • Throw
  • Brawl
  • Any Sport skill.
  • Health, Agility, Strength

Wilderness (Perception)

  • Survival
  • Athletics
  • Awareness, Stealth
  • First Aid, Boating
  • Drive, Pilot
  • Health, Perception

Business (Intelligence)

  • Administration
  • Trade
  • Marketing
  • Accountancy
  • Any Business skill.
  • Empathy, Intelligence, Perception

Entertainment (Empathy)

  • Perform
  • Charm
  • Guile
  • Gambling, Etiquette
  • Current affairs
  • Empathy, Perception, Intelligence

Politics (Empathy)

  • Politics
  • Law, Administration
  • Current affairs, Economics
  • Guile, Charm
  • Area lore (Sector)
  • Empathy, Intelligence

Imperial Army

Training sets for the army have been moved.

Imperial Navy

Training sets for the navy have been moved.

Underworld Skills

Thief (Perception)

  • Streetwise
  • Burglary
  • Stealth, Athletics
  • Forgery
  • Security systems, Surveillance systems
  • Perception

Con man (Empathy)

  • Streetwise
  • Guile
  • Charm
  • Forgery
  • Intimidation
  • Empathy


  • Brawl, Pistol
  • Streetwise, Intimidation
  • Rifle or Burglary
  • Stealth or Guile
  • Security systems or Psionic block
  • Perception, Strength



  • Research
  • Administration
  • Author
  • Teach
  • Politics
  • Intelligence or Empathy


  • Science, Research
  • Physics or Biology or Chemistry.
  • Mathematics, Computer operation
  • Teach, Author
  • Astronomy or Botany or Medicine or Zoology or Politics
  • Intelligence


  • Medicine
  • Surgery or First Aid
  • Science, Research, Biology
  • Administration, Computer operation
  • Author, Teach
  • Intelligence or Dexterity
yags/training.txt · Last modified: 2015/02/04 22:40 (external edit)