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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.

yags:vehicle_weapons

Vehicle Weapons

See also: Vehicles, Tanks, Ships.

Some example vehicle weapons. There are number of different weapon types.

TL 6 Tank Guns

Gun Length Damage Short Medium Long Attack Inc
50mm short +32 500 1000 1500 +3 25
50mm medium +35 750 1500 2500 +5 30
50mm long +38 1000 2500 4000 +7 40
Gun Length Damage Short Medium Long Attack Inc
75mm short +42 500 1000 2000 +3 25
75mm medium +45 750 1500 3000 +5 30
75mm long +48 1000 2500 5000 +7 40
Gun Length Damage Short Medium Long Attack Inc
90mm short +47 500 1000 2000 +3 25
90mm medium +50 750 1500 3000 +5 30
90mm long +54 1000 2500 5000 +7 40

Without any advanced targeting, halve the increment if the tank moves in the same round that it fires. Movement at fast speed (yet to be defined) quarters the increment, and movement across anything other than a flat road halves it again.

TL 7 Tank Guns

The following can be taken as standard for the following charts.

  • Following stats assume standard HE rounds.
  • HEAT rounds count as Heavy. (halves non-heavy armour)
  • HESH rounds do +10 damage and are Light. (does minor (stun) damage v heavy armour)

For armoured targets, Chobham armour and the like count as Heavy armour. HESH is more effective against targets with less than 20 armour than HEAT is, but ineffective against anything with Heavy armour.

Gun Length Damage Short Medium Long Attack Inc
75mm short +45 500 1000 2000 +6 30
75mm medium +48 750 1500 3000 +9 40
75mm long +51 1000 2500 5000 +12 50
Gun Length Damage Short Medium Long Attack Inc
90mm short +50 500 1000 2000 +6 30
90mm medium +53 750 1500 3000 +9 40
90mm long +57 1000 2500 5000 +12 50
Gun Length Damage Short Medium Long Attack Inc
105mm short +55 500 1000 2000 +6 30
105mm medium +58 750 1500 3000 +9 40
105mm long +62 1000 2500 5000 +12 50
Gun Length Damage Short Medium Long Attack Inc
120mm short +58 500 1000 2000 +6 30
120mm medium +63 750 1500 3000 +9 40
120mm long +67 1000 2500 5000 +12 50

If the tank is equipped with advanced targeting, then fast movement, or movement across broken ground halves increment if firing in the same round. If doing both, third increment. Without such targeting computers, treat as TL6.

TL8 Tank Guns

As for TL7, but +3 on damage, +6 accuracy, and +10 on the increment. Advanced targeting means there are no penalties for moving and firing unless fast movement over broken ground, in which case halve increment. Pretty much all TL8 tanks will have this sort of targeting.

yags/vehicle_weapons.txt · Last modified: 2015/02/04 22:40 (external edit)