Water Cantrips

See also: Magic, Cantrips.

The following cantrips are based on Water. Water represents wet, cold and dark.

  • Wet (1) - Cover an area with moisture.
  • Mist (3; Wet) - Summon a mist in an area.
  • Flood (5; Mist) - Expand the volume of some water.
  • Drown (7; Flood) - Water rises up and swamps an object, dragging it down.
  • Fog (7; Flood) - Large area in thick mist.
  • Extinguish (1) - Put out fires.
  • Gloom (3; Extinguish) - Make it dark in an area.
  • Blind (5; Gloom) - Blind a person.
  • Darkness (7; Blind) - Pitch blackness over large area.
  • Chill (1) - Make it cold.
  • Fatigue (3; Chill) - Drain someone of energy.
  • Slow (5; Fatigue) - Make someone slow.
  • Frost (3; Chill) - Cover an area with frost and ice.
  • Freeze (5; Frost) - Frozen wind of extreme cold.
  • Winter (7; Freeze) - Make a large area cold.
 
yags/water.txt · Last modified: 2006/05/13 16:21 (external edit)
 
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