See also: Magic, Cantrips.
The following cantrips are based on Water. Water represents wet, cold and dark.
Wet (1) - Cover an area with moisture.
Mist (3; Wet) - Summon a mist in an area.
Flood (5; Mist) - Expand the volume of some water.
Drown (7; Flood) - Water rises up and swamps an object, dragging it down.
Fog (7; Flood) - Large area in thick mist.
Extinguish (1) - Put out fires.
Gloom (3; Extinguish) - Make it dark in an area.
Blind (5; Gloom) - Blind a person.
Darkness (7; Blind) - Pitch blackness over large area.
Chill (1) - Make it cold.
Fatigue (3; Chill) - Drain someone of energy.
Slow (5; Fatigue) - Make someone slow.
Frost (3; Chill) - Cover an area with frost and ice.
Freeze (5; Frost) - Frozen wind of extreme cold.
Winter (7; Freeze) - Make a large area cold.