Yags Modern

Yags Modern is a generic set of character generation rules for present day and near future role playing.

See also Traveller Skills, Vehicles, Surveillance, Computers

Priorities

When generating a character, players choose how to prioritise the abilities and background of the character. What the priorities are may vary from campaign to campaign. A high fantasy campaign will give far more points than a low fantasy campaign for example. A political campaign may make it easier to have high social status.

These character generation rules are to be rolled out to all versions of Yags, and will replace the rules for packages in Habisfern.

Attributes

Points to spend on attributes. Limits the number of points and maximum level in any single attribute.

Experience

Points to spend on skills and techniques. Limits the number of points and maximum level in any single skill.

Advantages

Points to spend on advantages and disadvantages. Includes wealth and status.

Special

Normally taken at zero, represents something special or unusual such as psionic powers or magical aptitude. In many campaigns, this may be disallowed.

Examples

Realistic

A normal average person is considered to be 'D' in everything.

Area A B C D
Attributes +6/6 +3/5 +1/4 +0/4
Experience 50/6 30/5 20/4 15/4
Advantages +5 +3 +1 0
Special +3 +2 +1 0
 
yags/yags_modern.txt · Last modified: 2007/04/01 12:02 (external edit)
 
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