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Published by Samuel Penn.

Also, see my profile for things that interest me.

Glendale Website - My main web site.

Yags - Main site for yet another game system, a generic GPL'd tabletop RPG.

Yagsbook - Documentation on the Yagsbook RPG documentation format, a Sourceforge project.

Mapcraft - Documentation on world mapping tools, another Sourceforge project.

Midnight Saga - An Ars Magica campaign.

Active Topics

The current topics are currently under active development (relatively speaking).

Yags is Another Game System - Game design notes for Yags, a Free roleplaying game system I use as the core system for most of my campaigns.

Yagsbook - Notes on an XML based documentation system I use for documenting Yags and related campaigns.

Full Thrust - Notes on Full Thrust

Stargrunt - Notes on Stargrunt.


Yags War

This is meant to be some preliminary ideas for a Free Content wargame, based on Yags. The scale is designed for 25/28mm, with one model is one man sort of default. Mostly historical with some handling of fantasy elements.

Die type will be d10.

See also: Alternative Stats.


The core of the system is the type of statistics used for a unit/figure.

At the very least, we need the following:

  • Movement - how fast a model can move each turn.
  • Attack - Attack skill with melee weapons.
  • Defence - Defence skill with melee weapons.
  • Ranged - Skill with ranged weapons.
  • Toughness - Capacity to resist damage.
  • Bravery - How brave they are.

Standard profile will be:

Unit Mv At Df Rg Tg Br St
Fyrdman 4 3 3 3 3 3 3

Other factors:

  • Reach - gives strike first advantage.
  • Damage - allows multiple dice to be rolled for damage. Is this a good idea?

Should skill affect number of attacks? Maybe Agi/Dex should affect number of attacks, or possibly if skill is much higher than defender, then automatically get multiple attacks.

e.g.: If you need less than 2+ to hit, then 1 auto hit plus a 2nd hit on 5+.


Unless one side has reach, melee combat is simultaneous. A charger gets +1 attack.

Compare attack and defence, if equal than need a 6+ to hit. Each point lower than the defender raises this target by 1 (maximum 10), and each point higher lowers it by 1 (minimum 2).

For each hit, roll damage. You need to roll 6+ to cause damage. Modified by strength of attacker and toughness of target, as per attack/defence. Toughness is modified by armour. Toughness hardly ever changes for a given creature other than through armour (i.e., a Hero has the same toughness as rank and file).



Armour affects a model's Toughness, giving it a bonus. For example:

Armour Bonus
Leather +1
Half mail +2
Full mail +3
Plate +4
Gothic plate +5


Special weapon types are as follows.

Weapon Defence Reach Damage
Martial wpn +0 0 +1
Shield +2 0 0
Spear +0 1 +1
Long spear +0 2 +1
Greatsword +0 1 +3
Axe +0 0 +2
yagswar/yagswar.txt · Last modified: 2015/02/04 22:40 (external edit)