This is meant to be some preliminary ideas for a Free Content wargame, based on Yags. The scale is designed for 25/28mm, with one model is one man sort of default. Mostly historical with some handling of fantasy elements.
Die type will be d10.
See also: Alternative Stats.
The core of the system is the type of statistics used for a unit/figure.
At the very least, we need the following:
Standard profile will be:
| Unit | Mv | At | Df | Rg | Tg | Br | St |
|---|---|---|---|---|---|---|---|
| Fyrdman | 4 | 3 | 3 | 3 | 3 | 3 | 3 |
Other factors:
Should skill affect number of attacks? Maybe Agi/Dex should affect number of attacks, or possibly if skill is much higher than defender, then automatically get multiple attacks.
e.g.: If you need less than 2+ to hit, then 1 auto hit plus a 2nd hit on 5+.
Unless one side has reach, melee combat is simultaneous. A charger gets +1 attack.
Compare attack and defence, if equal than need a 6+ to hit. Each point lower than the defender raises this target by 1 (maximum 10), and each point higher lowers it by 1 (minimum 2).
For each hit, roll damage. You need to roll 6+ to cause damage. Modified by strength of attacker and toughness of target, as per attack/defence. Toughness is modified by armour. Toughness hardly ever changes for a given creature other than through armour (i.e., a Hero has the same toughness as rank and file).
Armour affects a model's Toughness, giving it a bonus. For example:
| Armour | Bonus |
|---|---|
| Leather | +1 |
| Half mail | +2 |
| Full mail | +3 |
| Plate | +4 |
| Gothic plate | +5 |
Special weapon types are as follows.
| Weapon | Defence | Reach | Damage |
|---|---|---|---|
| Martial wpn | +0 | 0 | +1 |
| Shield | +2 | 0 | 0 |
| Spear | +0 | 1 | +1 |
| Long spear | +0 | 2 | +1 |
| Greatsword | +0 | 1 | +3 |
| Axe | +0 | 0 | +2 |